Sacred Plain. Dragon Age: Inquisition - Walkthrough: Sacred Plains - Non-Plot Quests The Riddle of the Stone Hand


A very small quest that is automatically given to you when you arrive in the Plains. Talk to Corporal Rosselin at the western fortifications near your first camp to find out what's going on there. He will tell you about the problem of the undead, which will complete this quest and give you the next one.

Rest of the Dead: West


You receive this quest when you first talk to Corporal Rosselin. A detachment of undead captured the fortifications and all the efforts of the troops to knock him out were unsuccessful. You need to set the corpses on fire so that they stop rising as undead. There are two such places with corpses on the fortifications, each guarded by a group of undead led by a Secret Horror and protected by a magical barrier. After you have dealt with the enemies and set fire to both piles of bodies, you need to blow the signal horn, letting the troops know that the fortifications have been liberated.
After this, talk to Corporal Rosselin. This will complete this quest and give you the next one.

Fort Revasan


Make your way to Fort Revasan through the undead and free citizens of Dolov besieging it and talk to Marshal Bastien Proulx. This will complete this quest and give you the next two.

Rest of the Dead: East


Marshal Proulx will complain to you that because of bandits and the walking dead, his troops abandoned the eastern fort. Go there and set fire to the dead bodies in the same way as you did at the western fortifications or Fort Victory. The only difference is that these fortifications are captured not by the undead, but by the so-called “free citizens of the Valleys”, and near the magical barrier you will have to fight not with the Secret Horror, but with a mini-boss magician - that same Gordian, one of the commanders, about which you have probably already heard and read before. These fortifications are somewhat more intricate than the others, and in order to clear them completely, you need to enter them from both sides, since both parts are not connected to each other (I did not find where, in any case).

No news


Marshal Proulx sent a patrol of soldiers to establish contact with the garrison on the river, but no one returned from this mission. Find out what's going on.

Having reached the garrison, you will understand why no one reported back to the marshal - one of the Gaps had formed there. The rift is located in the basement, although some demons seep to the surface. You need to go down the stairs to close it. After closing the Rift, blow the signal horn, which will close the quest and give you another fast travel point

Fatherly Instructions


To the northwest of the Orlesian fort, in the ruins of a burnt house, you will find a letter that mentions a cache in a hollow tree. The quest marker only indicates the approximate location of the treasure, but there is one tree there and a large one - so use it as your guide.

Friend's Ring


The quest is given to you by the dying lady chevalier at Fort Victory. You need a robber to get to her, as she is behind a locked door. Take her ring to Commander Jehan at Fortress du Corbeau in the northwest of the map.

Lack of Supply


Issued by Commander Jehan at the Citadel du Corbeau. Supplies for the soldiers of the fortress disappeared somewhere along the way to it. Find all 10 boxes and mark their locations so that Orlesian soldiers can find them and deliver them to their destination. All boxes are marked on the map.

Victory over the Dead


Twin quest of Clear the Western Fort. Destroy the two groups of undead led by the Arcane Horror guarding the bodies of the dead in Fort Victory, set them on fire, and then blow the signal horn. You can receive this quest automatically when you come across the fort, and if you haven't reached it yet, this quest will be given to you by Marshal Pru in Fort Rivasan.

Right to Mourning


This quest is given to you by Sergeant Meursault at Fort Revasan. Many soldiers simply disappeared and she does not know what happened to them or what to tell their families. Find information about the missing aka 7 farewell letters, scattered across the Plains. Quest markers only indicate an approximate location, and not an exact location, but letters usually don’t just lie on the road, but are located next to something - a broken cart, a gallows, an abandoned parking lot, etc., so it’s basically possible to find them not that difficult.

For the Empire


Find out what happened in the citadel du Corbeau, where Selina's troops are located. To get to the citadel, you need to unlock the Restore Pont-Athur operation at the destroyed bridge and then complete it at your command headquarters. This will cost you 5 influence points. After this, you can cross the bridge and deal with the walking dead, as before, by setting fire to the clusters of bodies in the citadel.

When you have destroyed the two piles of bodies, you can proceed to the fortress building. A revenant (raised from the dead in the local translation) will run out of the gate towards you - if you played DAO or DA 2, then you probably remember these creatures. Deal with him and move on. Your goal is to reach the fortress wall, breaking through a horde of walking dead, and at the same time several demons. You will come across a dying soldier. Open the grate near him and move on, heading up. On the fortress wall, turn the wheel, deactivating the fortress's magical protection. After this, you can go inside and talk to Commander Jehan, who will explain to you what exactly happened here.

Gilannain Grove


A very small task. After you clear the blockage to the Gilannain grove at your herd at the command headquarters, you need to destroy the groups of Gurguts, a subtype of wyverns, who have settled there. After you deal with them, the quest will be completed.

Enavuris Map


First you need to find the cache map from Enavuris. The map is located in Fort Victory. You've probably noticed the quest exclamation mark at one of the trebuchets. This sign points to the map, and the entrance to it lies through a door a couple of levels below this trebuchet. Go down the trenches to reach it.

The treasure itself is located on a boulder near the elven ruins north of the Dalish camp.


Sketch of the Enavuris River


Not far from the Gap on the Riel Plain you will find a corpse, and on it is a map of the cache on the Enavuris River. The most convenient way to get to it is from the Dalish camp - go from there to the ancient baths, and then go down the river from them. The treasure is located on the very shore.


Halinsulan Map

The map is on a corpse at the northernmost point of the swamps - where the dragon lives. The sketch shows a waterfall and a statue of Fen Harel. This waterfall is located not far from the Dalish camp - go to it along the right bank, turn right almost at the waterfall itself. The treasure is located almost at the edge of the valley.


Dalish Elves Quests


Dalish Perspective


Issued by the elf Olafin near the western fortifications. Find his clan and tell the Guardian that Olafin is still trying to find a safe path through the walking dead.
If you have already laid to rest the western fortifications, then you will not receive this quest - apparently Olafin found his way when the stray corpses stopped wandering around the area and getting underfoot.

Dalish Condesce


During this quest, you must gain the trust of the elven clan located in the Valley in order to

A) they started trading with you
B) allowed a clan member, Laurenil, eager to help the Inquisition, to become your agent

After receiving this quest, a Dalish benevolence bar will appear in your journal. It can be easily completed by completing quests given to you by clan members (see below).

There's Someone to Lose


The elf Emalien is worried about her brother Valorin, who was very upset when the Guardian chose another as his student, and disappeared to an unknown location. Go to the location marked with the quest marker. Alas, nothing can help Valorin, but from his letter it will become clear that the young elf wanted to get a certain lost elven artifact for the clan. The artifact is located in the temple of Silais, in the same place as one of the elven glyphs, behind a magical barrier that only a magician can destroy. If you have already been there, then most likely you have already found this little thing, and all that remains for you is to return to Emalien.

Return to Emalien, tell her about the fate of her brother and give the artifact. This will complete this quest.

Equipped Camp


Elf Nissa is worried about the lack of supplies for the camp. Read in her inventory book what exactly she is missing. The book will be updated several times after you deliver what Nissa needs. When you have collected everything you need, click on the supply chest near Nissa, and then check to see if a new entry has appeared in the book.

In total Nissa needs:

1. Five pieces of spindles.
2. Ten elven roots.
3. Ten dog skins.
4. Five pieces of iron.
5. Three skins of a large bear. Large bears, unlike everything else listed above, are very rare and, moreover, are not found on the Plains themselves; you will have to get them somewhere else (for example, at the Emerald Graves). But you don’t have to complete all of Nissa’s orders to get 100% of the clan’s favor, so you can easily come back here later when you find the necessary skins.

Golden Galla


Ichiren, who is repairing the aravella, will ask you to find a golden galla. She walks not very far from the clan and will run in the right direction when you approach her, you just need to stay behind so as not to lose sight of her and make sure she doesn’t go astray (sometimes the Galla runs straight to the right place, sometimes for some reason it starts to loop).

From the Underworld


Given by the Clan Guardian. Destroy the demons at the tombs of Val Bellanaris. The keeper will be much more pleased with you if you do not open the graves located there in the process. If you do not touch the graves, then after completing the quest he will share with you information about the strange glyphs scattered throughout the Valley. This will give you the quest Scattered Signs. It is optional, as you can get it another way, and does not give you Dalish respect.

You don't have to refrain from grave robbing to get this quest. You will receive it automatically when you find the very first glyph.

If you decide to do the robbery, then this will give you a small subquest to enter the tomb, the key to which has been broken into pieces, and they themselves are in various graves. Keep in mind that in this case, the Keeper will not give you Dalish approval when turning in the quest.

Scattered Signs


Glyph Locations:
On the wall in the ancient baths located near the clan’s location. From the torch of the curtain fire, go down the stairs (you will need to break the wall with a warrior to do this, although you can simply go around and jump from the balcony), the glyph will be on the right wall.
For some reason, this glyph did not appear on my map as a quest mark, unlike the others.

The second glyph is located almost exactly to the east of the ancient baths, near a covered passage, literally three steps from the torch of the curtain fire.

The third is in the temple of Silais, southeast of the elven clan, behind the waterfall with the statue of Fen Harel. The glyph is painted on the wall near the entrance.

The final glyph is found in ruins almost directly north of the clan.

Once you find all four, you will have new mission for your command headquarters “Study Elven Glyphs”. If you complete this mission, you will open a new location - the Temple of Dirthamen.

The Riddle of the Stone Hand


Not far from your camp in the Gilannain Grove, behind the Gap, there is an entrance to a small dungeon. If you go down there, you will find a statue with a bow surrounded by four pedestals topped with orbs. There is a pillar in front of three of the pedestals.

Your task is to make the statue shoot at each of these spheres. A lever nearby moves it clockwise and forces it to fire every time it does so. The problem is that the pillars are blocking three of the four spheres. You need to find a way to somehow lower the pillars.

One of the pillars is easy to remove - in the corner of the hall there is a tile that will glow blue when someone steps on it. You need to put one of the group on it, while the second one pulls the lever to make the statue shoot.

The third pillar is a little more problematic - mainly because your teammates don't particularly obey commands to stand still. You need to light all the torches around on the walls - every time a torch is lit, the pillar in front of the pedestals lowers a little. However, this is temporary; after a couple of seconds it returns to its place. Place your teammates near the torches. One of the torches is behind the grate - it is removed with a lever nearby. One of the group should be standing at the lever that controls the statue. Quickly activate all the torches, wait for the pillar to go down, and immediately activate the lever for the statue.

The last pillar is removed using a pair of levers that are quite difficult to see in the dark. In the little room where the torch is located behind the bars, there are also side bars. Behind one of them there is a lever. You need to put one of your teammates in the room, then activate the lever to close the grate, blocking his path back to the main hall - this will raise the side grate. Go behind it and lower the lever. This will give you access to the last structure behind the bars on the other side of the room - a small mechanical wheel. Rotate it all the way while holding down the right mouse button and the last pillar will go down, allowing you to fire a fourth shot. Go to the secret room that opens, take the loot and read the codex.

In the same dungeon there is a piece of mosaic. Another one lies on the surface a couple of steps from the entrance to the dungeon on a piece of a broken statue.

Regions of the Sacred Plain


Visit all 21 regions of the Sacred Plain.

Shards on the Sacred Plain


Find all 16 shards in the Sacred Plain. I was able to get one of the fragments, which lies on a dilapidated bridge, by jumping onto the bridge from a hill on horseback.

Holding the Sacred Plain


Set up four camps in the Sacred Plain. To complete this quest, you need to complete the mission at your command headquarters, Gain Access to Gilannain Grove, as one of your camps should be located in this grove. Activate the "open operation" pole at the grove blockage to receive this mission.

Landmarks on the Sacred Plain


Find all 18 landmarks on the Sacred Plain

Rips in the Swamp


Close 3 Gaps in the swamps. Computer game in the RPG genre, the third part of the series Dragon Age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition to this, in different points Unusual rifts open in the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Sacred Plain

The supply from the Sacred Plain has ceased operational information, Leliana suggests sending troops to the area to investigate the situation. Previously, military clashes took place on the plain, so the main characters will often encounter various abandoned military fortifications, which were overrun by the undead. Scouts also report a valley elf camp in the area. In the north, in the area of ​​the last camp, it is worth paying attention to a small rubble; the soldiers of the Inquisition can clear it (task) to main character was able to advance further (it is necessary to open the operation and return to the command headquarters). In addition, you need to open one more task ( Restoration of Port Agur), the completion of which will allow you to cross the river.


Dead men in the west

An Inquisition corporal reports the presence of dead men in fortifications in the west, elves may be involved in the appearance of the undead. In the designated area, we explore the area, clear the camp and complete the task.


Rips: Old Plain

After the establishment of the camp Path of fire, The Herald will have to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the “camp” for several seconds (one of the gaps is in the old bathhouse).


Disruptions on the battlefield

After the establishment of the camp on Battlefield, the main character needs to eliminate several gaps in different areas (one of the gaps is in the basement of the River Outpost).


One less Venatori

Doreen asks for help in eliminating a small group of Venatori spellcasters. In the designated area, the main characters will have to clear the enemy camp.


Gilannain Grove

After completing the task on the command table " Gain access to Gilannain Grove", the main characters need to explore a new area. In the designated area we exterminate the Gurguts and create a new Inquisition camp.


Rips in the swamp

In the swamp Inquisition scouts discovered active gaps that need to be eliminated (Montevelan village, Dirthamena grove, Raven Marsh).


No news

Previously Marshal Proulx sent soldiers to recapture river garrison. After clearing the area of ​​the presence of demons and eliminating the gap in the basement, you need to blow the horn (a point for fast travel will become available to the main character at the outpost).


For the empire

After completing the task at command headquarters " Restoration of Port Agur", we move towards the citadel du Corbeau and burn it along the way two pits with corpses in the northern fortifications. The main characters will have to storm the fortification, since the undead have filled the fortress (in addition to the undead, you should be wary of attacks from magical security tower, which was activated by the cornered soldiers).


After assignment Citadels du Corbeau, remove the magical protection (deactivate the magic tower and open the gate). We move towards the goal mark and complete the task.


Supply shortage

After completing the quest " For the empire", we talk with Commander Jehan, who asks to explore the designated areas and find boxes with supplies for the soldiers (you need to look for caches with provisions).


Rest of the Dead: West

Destroyed military fortifications became the site of the emergence of the undead, the dead began to rise from large mounds. The main characters, at the request of Corporal Rosselin, need to find the excavated group graves and burn them. Two desecrated graves will be located in the western fortifications; after destroying the undead, it is necessary to eliminate the barrier and burn the corpses. In the same area it is necessary to sound the trumpet horn so that the soldiers could once again occupy the fortifications.


Rest of the Dead: East

The grave will be located in the eastern fortifications, the main characters will have to destroy the Dalish spellcaster Gordiana(the barrier can be destroyed using lightning). We clear the area and again give a signal using the horn.


Another story

The western fortifications are not in danger, now the main characters can go to Revasan fort and meet the marshal. We move to the designated area and help the Orlais soldiers fight off the attack of demons. We talk with Marshal Pru, inform the NPC about eliminating the gaps and liberating the fortifications.


Right to mourn

Sergeant can be found in Fort Revasan Meursault, we talk with the soldier and go in search of letters (you need to look for letters on the bodies of killed soldiers in designated areas or at sites of military clashes).






Father's instructions

In the area of ​​the Western fortifications (outside the moat) there is a house that was destroyed as a result of military clashes. Inside the room there is letter, containing information about a cache nearby. In the Enavouris area you need to find a tree, under it you can find a small box.


Familiar ring

In the basement of the fortifications (area Victory Hill) there is a wounded Chevalier, the female soldier asks to go to the Citadel to the north and hand over the ring to Commander Jehan. We take the ring to the recipient and complete the task.


Shards on the Sacred Plain

The Herald continues to search for fragments of the artifact; there are also several Ocularums, which will indicate the location of the components.


Golden Galla

In the south of the Sacred Plain there is a small Dalish camp(Halinsulan district), local resident named Ichiren asks the protagonist to find a mythical wild animal (golden gall). In the designated area we find a gallu, the wild animal of the main character will not obey, so it is necessary to drive the target into the camp area.


From the underworld

Guardian Haven(Dolish camp) gives the Herald another additional task, you need to go to the ruins Val Bellanaris and clear the area of ​​the presence of demons.


Scattered signs

Haven (the Dalish camp) informs the main character about mysterious messages in various parts of the Sacred Plain. Let's move to Temple of Silais and discover ancient elven inscriptions with the help of curtain fire. Next, the Herald will have to examine the designated areas to find similar inscriptions. After successfully completing the search, the Inquisitor will have access to a task at command headquarters (), the completion of which requires influence. The translation will allow you to receive a map that indicates the location of the mysterious ancient temple.




After completing the task " Study of Elven Signs"we gain access to the location Temple of Dirthamen. We begin to study the areas indicated on the map, simultaneously clearing the area of ​​the presence of the undead. In the Room of Suffering, we activate the statue using the curtain fire and obtain the remains, then we enter into battle with the undead and continue to explore the ancient temple.


In the room of whispers we get the tongue, clear the room and move on (if the flow of water extinguishes the torch, there is a lever next to the passage that will turn off the water).


Next, the main character finds himself in Sanctuary, which is connected to several rooms. In the torture room (the main characters will be able to get into the premises through the crypt of the dead, provided there is a thief), it is worth paying attention to the decorated key, which will allow you to move forward.


Using the decorated key we get to the room of indifference and we get ears (the warrior can break through the wall behind which one of the runes is located).


In the room of despondency we get a heart; finally, in the room of sorrow we find eyes. In the sanctuary we collect the pieces on the altar and summon the demon, destroy the Supreme One and gain access to the Oracle Hall (as a reward we receive a part of the mosaic, several rare items and drawings).


Equipped camp

In the Dalish camp we talk with Nissa, the elf asks the main character to get a certain amount of herbs and place them in a chest next to the NPC (a large bear was found in the Emerald Graves location in the Nettle Pass area).


Got someone to lose

A young man from the Dalish camp named Valorin disappeared several days ago (we take the task from Emalien), we move to the designated area and find Valorin’s corpse in a destroyed house. We return to the camp, give Emalien his brother’s belongings and complete the task.


Show and prove

Valorin was looking for the Lindirane talisman (an ancient elven relic), we give the talisman to Emalien and complete the quest.

Dalish Condescension

The Dalish are extremely skeptical of the Inquisition, despite its influence. The Herald will have to work hard to gain the favor of the elves. The player must complete Dalish quests to gain influence (Quests Golden Galla, From the Underworld, Equipped Camp, Show and Prove, Someone to Lose). After obtaining the necessary influence, we talk with Laurenil and recruit the NPC as an agent of the Inquisition.


Enavuris Map

In the fortifications ( Victory Hill) there is a card with a mark on it. The main characters need to find the marked area; gold and rare items can be found in the cache.


Kroki of the Enavouris River

To the south of Fort Revasan you can find a corpse with a note. The Inquisitor needs to find the area indicated on the map. We move to the Dalish camp and move south, discovering the rocks that are shown in the picture and a cache nearby.


Unfinished business

Cassandra asks the Inquisitor to deal with criminals whose crimes the Seekers ignored. Sir Hildebrand, one of the wanted ones, is located on the Sacred Plain (Gilannain Grove, Crow Marsh).


There is a dragon in the Raven Marsh area ( Gamordan Buregon), which actively uses electricity, as a result of which it is perfectly protected from the attacking elements (it is vulnerable to spirit magic, water conducts electricity, so you have to keep your charges away from water if possible).


Halinsulan Map

In the crow swamp next to the dragon's lair there is a hunting shack, inside of which you can find a map. The diagram indicates the high ground in the area of ​​the waterfall (Halinsulan).


Service for the first sorceress

Vivien asks the Inquisitor to help the circle of magicians and find the looted books on the Sacred Plain. The documents are located in a destroyed house in the area of ​​the western fortifications. This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, sacred plain, dead in the west, rifts: old plain, rifts on the battlefield, one less venatori, gilannain grove, rifts in the swamp, no news, for the empire, lack of supplies, rest of the dead: west, rest of the dead: east, another story, the right to mourn, father's instructions, a familiar ring, fragments on the sacred plain, golden galla, from the underworld, scattered signs, god of secrets, equipped camp, there is someone to lose, show and prove, Dalish condescension, map of Enavuris, croki of the Enavuris River, unfinished business, dragon, Gamordan storm

We receive the task when we first find ourselves in Skyhold. To complete the quest, explore a new territory - the Sacred Plain, completing the mission of the same name on the command headquarters table, and then go to the location.

Dead men in the west

Go west straight along the road from the starting camp. There will be fortifications on the right side, and on the small bridge you will see a soldier of the Orlais army - Corporal Rosselin, fighting a demon. Help him in battle and then talk to him. This will complete the quest.

Rest of the Dead: West

We receive a task from Corporal Rosselin after completing the quest “Dead men in the west." We go to the location marked on the map, move forward along the fortifications and simultaneously clear them of the dead. Having reached the first pit with corpses – we destroy the barrier with a magician, and then burn the corpses. Next we go to the second pit and do the same, after which we blow the horn. Then we return to Corporal Rosselin and turn in the quest.

No news

We receive it automatically when we approach the landmark of the River Garrison. Close the gap located underground. Then blow the horn. The quest will end.

Another story

Automatically activated after completing the quest "Rest of the Dead: West". Go to Fort Revasan, located to the northeast and talk to Marshal Pru there, completing the quest.

Right to mourn

To receive the quest, talk to Sergeant Meursault on the second level of Fort Revasan. The quest requires you to find seven soldiers' letters. We go to the indicated locations and focus mainly on broken carts. We look at the letters lying next to them. Having collected all the letters, we return to Sergeant Meursault and turn in the quest.

Rest of the Dead: East

" Go to the indicated camp, destroy the barrier and set fire to the pit. Then blow the horn to complete the quest.

Victory over the dead

We receive a task from Marshal Pru after completing the quest “Another Story”" Performed similarly to "Rest of the Dead: West." After you burn two pits and blow two horns, the quest will be completed.

Dalish Perspective

After completing the quest “Another Story”, Marshal Pru will give you a task to find the elf camp. We go to the location indicated on the map. When you get closer to the camp, the quest will automatically complete.

Familiar ring

During the quest "Victory over the Dead" an exclamation mark will appear on the map. We go down into the trench and open the door. There will be a dying Chevalier. You cannot help him, but you can fulfill his last request - take the ring to Commander Jehan in the citadel. However, you won't be able to get there right away. We need to fix the bridge Pont - Agur. To do this, we approach him and open the operation. Then we go to Skyhold and restore the bridge on the command table for 5 influence points. Then we return to the Sacred Plain and clear the citadel of enemies, simultaneously completing the quest “For the Empire.” To complete the quest, you must give the ring to Zhean.

Father's instructions

To activate the quest, you should find the book in one of the destroyed houses located strictly west of the pits for the quest “Rest of the Dead: West”. Go to the place indicated by the marker and search the chest, thereby completing the quest.

Golden galla

We receive the task from the hunter Itiren in the Dalish camp. Go to the indicated area and look for a galla with golden horns. Approach her, and then, when she runs away from you, simply follow her to the camp, killing, if any, those who try to attack her. As soon as the Galla reaches the camp, a new task will appear in the upper right corner - talk to Ithiren. We approach him and complete the quest.

From the underworld

The quest is given by Keeper Haven. We go to the cemetery and destroy the demons there. After clearing the area, turn in the quest to Haven.

Got someone to lose

We take the quest from Emalien in the Dalish camp after completing “From the Underworld.” Using the marker, we find the brother’s body.

Show and prove

The quest automatically starts when you find the body of your brother in the quest “You have someone to lose.” Then, guided by the marker, we pick up the amulet in the temple from the quest “Scattered Signs”. We return to the Dalish camp and give the amulet to Emalien.

Scattered signs

The quest is either activated when one of the signs is found, or it will be given by the keeper of Haven after completing the quest “From the Underworld”. We go to the Syleyz temple and destroy the barrier with the help of a magician. Inside we pick up the amulet according to the quest “Show and prove" We light the curtain fire, use it to create a torch, and look nearby for ancient elven writing. Let's explore them. Now we need to find the rest of the letters. Having found all the signs, we go to Skyhold and on the command headquarters table we carry out an operation to study the signs, spending 5 influence points. This will give us access to the ancient temple.

Gilannain Grove

Before starting the quest, we first need to open the operation to open the passage to Gilannain Grove. The entrance to it is located in the northwest of the Revasan fort. Then go to the new location and kill four Gurguts.

For the empire

The quest starts after the opening of the Pont-Agur bridge. We move to the other side of the bridge, burn two pits with corpses. We kill all enemies in the du Corbeau citadel. Then we open the gate using the lever. Then we talk with commander Zhean and complete the quest.

Supply shortage

We receive the task from commander Zhean. We find 10 boxes in the indicated locations and mark them.

Equipped camp

The quest is given by Nissa in the Dalish camp. Read the book next to it and take what you need to the box marked with a marker on the map. Then we read the book again and put what we need into the box. We repeat until the Dalish have everything they need: five spindles, ten elven roots, ten pieces of dog skin, five pieces of iron and three large bear skins.

Dalish Condescension

Automatically activated when completing any order from the elves in the Dalish camp or after talking with Lauranil there. Complete quests from the inhabitants of the Dalish camp and earn a reputation. When the gauge is completely full, talk to Keeper Haven to allow Laurenil to join the Inquisition, thereby recruiting another agent.

Blasphemy and sacrilege

In the cemetery for the quest “From the Underworld,” break the graves to find three fragments of the key. Having collected the key, open the door shown on the map and complete the quest. There will be some loot inside, but the attitude of the Dalish will worsen.

God of secrets

You receive the task after you examine the ancient elven writings from the quest “Scattered Signs”. It is better to have a mage and a robber in your squad. Go to the temple. Light a curtain fire inside and a torch from it. We take the remains from the altar. We fight off the dead, and then take the key from the body of one of them. Next, we look for the remaining parts of the remains, and at the same time 7 runes using a torch with a curtain fire. To get the last part of the remains you need to use three levers. The first is on the left side of the temple, the next is at the end of the room on the right side of the temple (opened with the key found on the corpse), the third is at the beginning of the room opened with the key. Having collected all the parts of the remains, we approach the altar and arrange them in in the right place. We kill the summoned creatures, and after that we go to the Oracle's hall and examine the chest, thereby completing the quest.

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